The Source for Youth Ministry

Games & Icebreakers

Guess the Task

Everyone gets in a big circle. Pick a volunteer to leave the room after you explain the game. Once that volunteer is out of hearing range, choose a simple task that the volunteer is to do when he or she enters the room (walk in and tie a certain kid's shoe that is untied, take off their own coat, say the pledge of allegiance, etc.) The volunteer must come in the room and try to start doing certain tasks (unaware of the task to be done).

The kids in the room help direct this ignorant person by clapping when this person gets even close to doing the task. Louder and faster clapping means the person is getting "hotter" (closer to completing or discovering what the task is) and silence means "you're way off; keep trying stuff."

The Point: Either peer pressure or leadership and influence.

Also see Guess the Leader (Click Here).

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