Games & Icebreakers
Jonathan's
"Seven Deadly Sins"
of Game Leading
What's the Trick to Leading Games?
The Seven No No's -
Do these seven things and your games will stink!
1. Tell the crowd that you're going to play a game!
Best way to ruin a game is tell kids that you're going to play a game! Youth groups across
the nation consistently use this pathetic transition: "okay, we're going to play a mixer now!"
First of all ... does the average jr. higher off the street know what a mixer is? Yeh! It's
the thing their mom uses to stir cake mix. When starting a game ... just start doing it.
For example: "hey, before we get started today I want everyone on this side of the room to
scoot one foot that way while my staff run this rope between you ..." Just start it. Ten
minutes later kids will be looking at each other saying, "hey ... we're playing games!"
2. Don't be prepared
Time is always crucial because attention span is short. In this fast food, microwave, quick cut,
MTV, minute rice, Taco Bell generation, kids are used to having what they want, stimulating their
eyes, ears and mouth EVERY SECOND. Now if we stand up to play a game that required two
marshmellows with a piece of string tied around them ... if you walk up with a bag of unopened
marshmellows and uncut string that is NOT ALREADY TIED ... you've already lost. Have everything
ready.
If you've never done the game before ... test it. So many times I thought I was the "Game
Master" and all of a sudden I'm up short in front of a bunch of kids. Not a pretty sight.
Test it!
3. Don't have your staff playing with them
Hopefully your staff are there to hang out with kids, not to be just a chaperone. Chaperones
are no fun and no kid wants a relationship with one. Your staff should get on the teams with the
kids and participate as much as possible. I have students to this day that still remind me of
times we annihilated another person with Q-tips when I was on their team during a Q-tip war.
Fun memories make lasting impressions.
4. Explain the game for more than 30 seconds
As we talked about above on #2, time and attention span are short. Part of being prepared for a game is knowing how to explain it quickly. Give the basics, maybe with a visual example and jump straight into "ready, set, go!"
Don't be afraid to start a game even when some are still confused. Your staff can help push
these people along once you start.
5. Take more than 30 seconds to divide teams
Same principle as above. Have a quick tactic planned to divide teams fast. Always try to use
natural divisions: grade levels, gender, half of the room, etc. Only # off as a last resort!
6. Have someone without ability or even a personality leading the game
Game leading isn't something you should just throw on a new staff member. They should be trained
in the basics and given an opportunity to lead a game every once in a while. You'll find that
some people just aren't gifted in being up-front. Don't use these people. A key to a successful
program will be putting staff people in areas that they are gifted and feel comfortable.
By the way ... if something goes wrong, play it off. Games will go sour- it's a fact. If they do,
use the opportunity to make fun of it. If a game goes wrong and the leader is funny about it,
kids will still have a good time ... and that's the point, right?
7. Make sure the crowd can't see those playing the game.
"Of course" you say. But how many times have I seen some cool crowd breaker where a kid is
getting dowsed with syrup or a girl is about to suck a jelly bean out of some jello and ...
I couldn't see cause some stupid game leader was standing right in the way! If you're leading a
game ... STEP ASIDE! If you're in a level room and you have a visual game ... elevate it
somehow! You get the point.
If you like this quick little article you'd love the entire chapter. This article is
just a piece of a chapter in Jonathan's hit book THE TOP 12 RESOURCES YOUTH WORKERS WANT!
The book goes into much more detail and gives examples you can follow. The book also
includes the top games, events, ideas and discussion starters that youth workers want.
WHAT OTHERS ARE SAYING ABOUT THE BOOK:
"For years Jonathan McKee has been providing a dynamite (FREE!) resource for youthworkers
through his website. Now you can get the best of his thinking in a single volume. It is handy,
easy to read, and very practical. But don't let any of that fool you - it is also sharp,
poignant, and real. I have been teaching and leading youth ministry for decades, and this is
the best single volume on pragmatic programming I have ever seen. This is a must on every
youthworker's shelf!"
Chap Clark, Ph.D., Director of Youth Ministry Programs,
Fuller Theological Seminary
"If you're just looking for another book on youth ministry philosophy, I suggest you look
elsewhere. But if you want some practical ideas to help make your next youth meeting or
activity really sizzle, I suggest you look no further than this book! My friend Jonathan
McKee has been doing youth ministry long enough to know that even when you have a great
philosophy, you still need to know what to do (and what not to do) when the kids show up.
This book will not only give you the practical help you need, but it will renew your confidence
and enthusiasm for youth ministry. I highly recommend this book!"
Wayne Rice, Co-founder, Youth Specialties
Executive Director, Understanding Your Teenager
"To say this book is practical would be an understatement. From cover to cover you'll find
tips, tricks, ideas and resources that will strengthen your ministry to students. This book
is one that you will reach for over and over again as you strive to build an effective
youth ministry."
Kurt Johnston, Junior High Pastor; Saddleback Church
Author; Controlled Chaos...Making Sense Of Junior High Ministry
"Jonathan's heart for the volunteer youthworker shines through in this very helpful and
very practical book. The ideas and concepts that Jonathan provides are the kind that you can
use right away in your own youth ministry setting."
Dave Ambrose, Oak Hills Church - Youth Specialties
"Jonathan McKee knows youth ministry! As a youthworker and veteran Youth for Christ staff
member, he's known for pulling together great ideas for games, planning, teaching, small groups,
recruiting staff and especially for sharing these resources with others. Jonathan's book is an
excellent compilation of many of these youth ministry classics - plus his own fresh and
straightforward advice and expertise. It's a must have tool for all youthworkers to read and
then keep within reach!"
Mike Work
National Director, DCLA Ministries
Youth for Christ, USA
"For the last few years I've been recommending Jonathon's Resources to youth workers around
the country. This book will be a tremendous asset to anyone who has to lead a game, run a
program, or come up with something meaningful and fun (in the next 5 minutes) for a roomful of
teenagers. And what youth worker doesn't need that? "
Laurie Polich,
Author, Help! I'm a Small Group Leader
Jonathan McKee is one of the most creative and innovative youth leaders that I know. His new
book will do more than simply give you fun ideas to use with your group; it will provide the
foundation for many discussions on the issues of life. I wish that I had this resource back when
I worked with teens. Not only does he provide details for working with kids, but he also provides
details for working with "big church" leadership.
Al Menconi,
President,
Al Menconi Ministries
"It's a WOW!! Nitty-Gritty-Day-In-and-Day-Out Practical. The Top 12 Resources Youth Workers
Want will get you through dry spells, provide you with tons of easy-to-use tools and prepare
you for more than a year of great ministry. The Top 12 reminded me of one of the reasons I love
youth ministry: It's just plain fun!!"
Jenny Morgan, National Training Director, Youth for Christ/USA
"I'll be honest, most of the 'game' books I go thru I can't use, or have to spend half of the
time re-writing stuff to fit my kids - but I like reading Jonathan. He talks to you on a level you
understand and he gives you the stuff that you can use THAT WORKS. When you read this- you'll find
yourself taking notes, marking pages, and planning out your entire year with stuff that youth
ministers are starving for- GREAT IDEAS!"
Fred Lynch, Director of Urban Ministries, Josh McDowell Ministry
"The Top 12 Resources Youth Workers Want is an entirely different kind of youth ministry book.
It's fresh, exciting, extremely useful and completely filled with great ideas you can use every
week!"
Bill Muir, Sr. Vice President, Youth for Christ USA
"Here's a piece of Jim Burn's Foreword to the book:
"A few years ago I was speaking in South Africa and a couple of key youth ministry leaders in
that country took me to lunch. Their agenda was to complain about the way we in the United
States were using, or rather not using, our web sites. Their need was leadership ideas and
resources ... the only person I knew of at the time who was doing an effective job of offering
great resources free of charge was Jonathan McKee.
Almost every week I find myself looking forward to reading the latest e-mail newsletter from
The Source for Youth Ministry. I love it. The material is always practical and usually a bit
goofy, with articles such as "Another Successful Use of Duct Tape." As you read through this book
you will definitely feel as though you've gained a new friend in Jonathan McKee. As a youth
worker and communicator par excel lance, Jonathan is just like his book-practical, funny, helpful
and he knows what he is talking about!
... Equipped with your Bible and The Top 12 Resources Youth Workers Want and a deep desire
to spend time with kids, you can make an eternal difference.
-Jim Burns
President, YouthBuilders and YouthBuilders.com
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