Dave's Top Ten Games
BIG ROOM GAMES
I host FUSION Youth Ministry in a fairly large sized room. This blessing allows me to play
almost any game I want to ("up front," "small room," "big room," "audience," "gross," etc.) The
room we use is not a limitation to our gaming at all. The only limitation we have is our
creativity.
We see many different kinds of students at FUSION YM. Some students live for the games,
others "tolerate" them, and some are even afraid of them! Because of this vast array of
preferences, our leadership has been known to manipulate a few of the great games you can find
on Jonathan's website. Although we believe each student is completely different from every other
student we minister to, we also believe that every student has a desire to participate in our
ministry plans.
Given our reality and our belief, here is a list of the TOP 10 games we have found on
Jonathan's site that fits our need. These games can be played over and over again within the
same group of teenagers. They never grow old. Because most of these games do not require many
props, they also travel well (to retreats, to camp, etc.) These games only require a big space
and awesome leadership.
David Smith, St. James UMC, FL
NUMBER ONE: TORPEDO
This game is a gym version of the pool game "Sharks & Minnows." Using a basketball court or
marking your own, you need a large rectangle. Two kids are chosen as the "launchers" while the
rest of the group (anywhere from 15 to 50 kids works fine) lines up outside one of the short
sides of the rectangle. The launchers stand on either of the long sides of the rectangle, armed
with dodgeballs or something similar. A leader or youth is the caller. The caller shouts
"TORPEDO!" and the kids start to run as fast as they can to get past the line on the other
side, where they are safe. While they are running, the launchers try to hit as many people as
possible with their dodgeballs, while staying behind their own lines. They usually can only get
one good throw in, since they can't cross the line. Any runner who gets hit must sit down exactly
where they are. They are now land mines.
Now it gets interesting. Each time the kids torpedo across the room, there are more and more
land mines to hit them. The youth on the floor can try to touch the runners—they just need to
act like their butt is cemented on the floor (remove any people doing the butt slide). Anyone
touched must sit down too. Eventually you get down to two lonely runners, and finally, one
winner.
Notes: This game is great for two reasons. First, you get to throw balls at teenagers! Secondly,
it is fast paced, requires little skill on the part of the contestants, and is extremely fun!
NUMBER TWO: CRISS CROSS (CRASH!)
Divide into 4, equal-numbered teams. Send each team into a corner of your room. The object of
the game is to see which team can get to the opposite (diagonal) corner of the room the fastest
using the designated method that the leader calls out. If the leader calls out "hopping," the
teams must hop to the opposite corner. This will create quite a "bottleneck" or "traffic jam"
in the middle each time. Keep score of which team wins each crossing. First team to 5 wins.
Good Crossing Methods:
Hopping
Wheel barrel (one person holding a partner's legs while they walk on hands)
Crab Walk
Sprint
Backwards Walk (but tell them to look backwards)
Skipping
Crawling
Eyes closed
Rolling
Notes: Please, please, please put your 285 pound offensive linemen on the SAME team as the
freshmen girls. Trust me!
NUMBER THREE: DEFEND YOUR SOCKS
Somehow, mark a circle on the floor of your meeting room. A brightly colored tape works
great...even a ring of leaders holding hands will do the job. Students take off ONLY their
shoes, keeping their socks on, and get on the floor inside the marked circle. When the leader
says GO, every student attempts to take off the socks of every other student in the circle. The
last person with at least one sock on, wins! Very simple.
Notes: I minister in Florida. Most kids don't even wear socks during the summer/warmer months.
If you are in a similar situation, you might only want to try this game during the winter/colder
months when students are more apt to be dressed to play this game. Regardless, whenever you play
this game, bring a few pair of clean socks from home to give to students who want to play, but
did not wear socks to youth group that night.
NUMBER FOUR: PROTECT THE PRESIDENT
For this game you need a volleyball-sized Nerf ball. Have your students stand in a wide circle
with two people in the middle.
One person in the middle is the President, the other is the Bodyguard. The people comprising
the circle have the Nerf ball, and throw it at the President. The bodyguard may do anything to
block the ball with his body: jump, squat, dive, etc. The ball may NEVER touch the President.
If the ball touches the President at any time, the person who threw the ball (or the last person
to touch it) then becomes the Bodyguard, the Bodyguard becomes the President, and the President
goes back into the circle.
What makes this exciting is that from the moment the President is hit, the new President is
vulnerable because the transition is instantaneous. The new bodyguard must be fast at getting
into the circle to defend him or her. This sometimes makes presidential turnover pretty quick,
but it's exciting.
This game is EXHAUSTING, especially if the people in the middle are good. Be ready to sweat if
you play. One strategy for the "shooters" is to pass the ball around the circle and keep it
moving to wear the people in the middle down. They'll eventually tire and the President will
get hit. As the kids get more experience at the game, they will develop strategies and tactics,
and will thoroughly enjoy themselves.
Notes: This game is great fun with one ball. After a few minutes of play, try two balls. In any
event, have a couple of balls on standby because the balls are thrown all over the room. Having
a couple of balls helps the game keep its pace.
NUMBER FIVE: TRASHCAN BASKETBALL
Divide into two teams. This game is basically basketball, with each team having one of its
players as the "basket."
Use a trashcan about the same size as your ball. Have each team choose a trash can holder
(rotate regularly, its a fun place to be). Have each one stand up on a chair at each end of
the room (they can't move from the chair or grab a ball- just move the trash can). Make a
boundary of about 10 feet around each holder with tape. Anyone caught inside the tape must
sit there indefinitely (at your discretion).
For large groups, add an extra ball or two. Players can only take 3 steps when they have the
ball, so more are involved.
This is a fun game because, with the help of the can holder, almost anyone can make a full
court shot. We usually pit the boys against the girls and really hype up the fact that the
girls historically have won the trashcan basketball games. At tip off, we spring the surprise
on the boys that they must play from their knees, and girls are allowed to tackle the boys at
their discretion.
Note: It is best to have a referee in the middle of the action, ensuring each of your
personalized rules gets enforced.
NUMBER SIX: PULL APART
This game can be played in almost any setting, but we have found the floor of a big room to be
best. Simply tape off a square in the middle of the floor and have every guy get inside of it
and lay on the floor. Then they interlock arms and legs as best they can.
The girls are standing outside the circle. When the leader says GO, the girls run into the
circle and try and pull the guys apart. They can tickle, they can work in tag-team fashion,
they can do almost anything to break the guys apart and then drag them out of the circle.
Depending on how many boys and girls you have, vary the number of minutes you give the girls to
accomplish this feat. (Usually about 4 minutes is enough.)
Note: For obvious reasons DO NOT reverse the roles of boys and girls in this game. Only allow
the girls to be doing the pulling!
NUMBER SEVEN: MUGGER HUGGER
Warning! This could be a potentially dangerous game for your leaders. You better trust them...
or have THEM sign a waiver form...
Before the event, take stupid, close-up pics of every leader who is able to participate. Have
them make a silly face, a scared face, anything atypical. When it comes time for the game, one
by one, the leaders' faces are posted on the screens. (Power Point Format works just fine for
this.) That leader then tries to evade a group of students who are in pursuit of them. Basically,
what you get is leaders running around the room being chased by mobs of kids. The leader is
effectively caught when he/she is totally surrounded by at least 10 kids. Then you continue to
the next victim, I mean leader.
Here's the specifics: All of the students are sitting on the floor, or in chairs, it does not
matter. Then, one by one, a picture of a staffer will pop up on the screen. That staffer will
then run from wherever he/she is in the room...all over the room. He can run down the aisles,
around the chairs, across the stage, it does not matter. He is simply trying to avoid being
caught and "brutally" hugged. It's great fun watching a staff leader running around the room
with a mob of students chasing him.
As soon as that leader is caught and hugged, the slide show people can advance the presentation
to the next leader. It works best to have the next leader's face pop up on the screen as soon as
the previous leader has been mugger hugged.
Note: Make sure there are as few trip hazards on the floor as possible.
NUMBER EIGHT: HUMAN TIC TAC TOE
Quickly form two EQUAL-NUMBERED teams and put them into two, single-file lines. Have a leader
assign each student a number (1 – however long the line is. Yes, just like "Steal the Bacon.")
In the middle of the room, arrange 9 chairs in the shape of a Tic Tac Toe board (3 X 3).
The game begins when the leader shouts out a number. The two students who have that number then
race to whatever position they choose. The quickest listener usually has the upper hand.
A student cannot sit on a chair that already has another player in it.
The game ends when one team has three players in a row, just like the regular game.
NUMBER NINE: MARSHMALLOW BASEBALL
You have a room full of students and everyone wants to play. What do you do? Try Marshmallow
Baseball.
Simply choose 4-5 students from the crowd and get them up front. Arrange 3 bases around the
room in the shape of a diamond. Explain to the crowd that it is THEM versus the 4-5 students
on stage.
A leader hands the first student a plastic bat (the "fat bat" ones work best as they are easy
to hit with). The leader then pitches a big marshmallow to him/her. Baseball rules apply (fouls,
strikes, etc). If the student gets a hit, the crowd members are to chase down the marshmallow and
throw it at the batter/runner. The second batter then attempts to drive home the runner or
him/herself. All the "batting" students have to do is score one student in (home) before getting
three outs.
If you have a back wall that is 40 feet from home plate, use that as a homerun. This game is
GREAT in a balcony equipped sanctuary. Homers are in the upper decks! Have a simple prize for
the "batting" team in case they win (hats of the local baseball team, Big League Chew, etc.)
NUMBER TEN: WAR
This one is simple and so much fun. All you need is a large box of those McDonald's playground,
plastic balls (at least 200 of them!)
Split the room in half and pre-arrange some "cover" positions (couches, chairs, pulpits, really
brave leaders...)
Send one half of the students to one side of the room and the other half to the other side. When
a leader/referee says go, students begin throwing balls at the opposing team. When a student is
hit, from enemy OR friendly fire, he/she is out and must leave the "field." Two variations
include: (1) last man (like dodgeball... whoever doesn't get hit is still standing) and (2)
capture the flag (if you play several rounds of this game, it's fun to play "capture the flag"
format for the last round. You play it just like the other rounds, but with the added challenge
of trying to get a flag from the other person's side of the court without being hit by a ball.
You can create a 10 foot safety area around the flag if you wish—or use a basketball court key.)
Note: This is a great game to video tape for your Youth Ministry promo video. Also, have some
leaders walking around ensuring that "hit" students leave the field.
NUMBER ELEVEN: APE, MAN, GIRL
(Ok, so there are eleven! Big deal! You get an extra free one!)
This is a variation of the Paper-Rock-Scissors game. Have students pair off. When the leader
counts to three, each student strikes a pose like an ape, or a man, or a girl. Be sure to
demonstrate what each looks like ahead of time. (For instance, the "Ape" scratches its underarm
and makes an oohh – oohh sound. The "Man" pounds his chest and lets out a Tarzan yelp. The "Girl"
strikes a Madonna pose and says Puuulease.) The dumber and funnier the poses and verbiage, the
better! The ape beats the girl, man beats the ape, the girl gets the man. Eliminate the losers
and pair the winners until you get a champion.
This game can be played with many characters. For instance, you can call this game...
1. Ninja, Cowboy, Middle School Drama Queen (with matching silly poses/verbiage)
2. Spider Man, Superman, Wonder Woman (with matching silly poses/verbiage)
3. Sumo Wrestler, Napoleon Dynamite, Wolverine (with matching silly poses/verbiage)
Note: If you have access to Power Point and a screen, put a picture of each character on the
screen with "who beats who." That way it is easier for the students to choose who they want to
be.
DAVID'S FINAL NOTE:
So, there you have it. My TOP TEN, err ELEVEN games. These games are tried and true and
have worked for me for several years. Most of these games require little skill, minimal set
up, and only a few props. Yet anyone can play them!
Try them. You will find that they will provide literally hours of fun for your
students! And don't worry about trying to bend them to teach biblical truths. These games are
purely for fun! And there is nothing wrong with JUST having fun! Enjoy.
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